The Legend of Heroes: Trails in the Sky: Final Boss (Nightmare)
Difficulty: NG Nightmare
Richard:
HP: 16646
Resists: All Ailments + AT Delay + Stat Down
Reverie
HP: 17400 (Phase 1), 29000 (Phase 2), 5000 (Phase 3)
Resists: All Ailments + AT Delay + Stat Down
Minions (Richard):
Photon Judge
HP: 8990
Resists: All Ailments + AT Delay
Minions (Reverie):
Left Forceps (Phase 1):
HP: 4350
Resists: All Ailments + AT Delay
Right Forceps (Phase 1):
HP: 8700
Resists: All Ailments + AT Delay
Alpha Drome (Phase 2):
HP: 1740
Resists: All Ailments + AT Delay
Beta Drome (Phase 2):
HP: 2740
Resists: All Ailments + AT Delay
Movesets:
Richard:
Regular tachi attack
Luminous Ogre Slash: Single target, procs faint
Luminous Wheel: Small AOE, impedes arts and pushes enemies back
Luminous Divider: Single target
White Gehenna (art): Medium AOE, 20% faint proc
Afterglow Smasher (S-craft): Single-target
Photon Judge:
Donkey Missile: Small AOE, procs mute
Atomic Missile: Small AOE
AA Canceler: Single target, impedes arts (will use it if an enemy is casting an art)
Reverie (Phase 1):
Single target missile attack
Small AOE missile attack
Line AOE charging craft
Spins arms if anyone is too close (knocks them back)
Left Forceps:
Single-target lightning attack
Casts an art that heals 1000 HP to the Right Forceps
Right Forceps:
Single target attack
Diamond Dust (art): Small AOE with freeze proc
Spiral Flare (art): Medium AOE
Aerial (art): Medium AOE
Reverie (Phase 2):
Laser attack
AA Canceler: Hits the entire field and impedes arts (will use if anyone is casting an art)
Summons an Alpha Drome
Summons a Beta Drome
Death Rage: Deals high damage on a single target (one-hit KO)
Annihilation: All-hitting AOE that deals massive damage. DEF reduced after the attack
Alpha Drome:
Line AOE laser
Air Strike (art): Single-target
Blue Impact (art): Single-target
Earth Lance (art): Single-target
Anti-Skill Barrier: Casts a craft barrier on Reverie, guarding it against one craft
Anti-Magic Barrier: Casts an art barrier on Reverie, guarding it against one art
Heals 250 HP to Reverie
Explodes upon death
Beta Drome:
Single-target lightning attack that seals target
Anti-Skill Barrier: Casts a craft barrier on Reverie, guarding it against one craft
Anti-Magic Barrier: Casts an art barrier on Reverie, guarding it against one art
Diamond Dust (art): Small AOE with freeze proc
Heals 250 HP to Reverie
Explodes upon death
Reverie (Phase 3):
N/A (It will not attack at all)
Party: Estelle, Joshua, Kloe, Olivier
Richard: Bait the Photon Judges to use AA Canceler to avoid the more deadly AOE missile attacks. Richard himself isn't much of a threat besides Luminous Wheel being an inconvenience (since its an AOE). As long as you keep your SPD up and Earth Walls up after each round of Photon Judge attacks, they'll go down without much trouble. Once its just Richard its only a matter of whittling down his HP too.
Reverie (Phase 1): The Left Forceps is resistant to physical attacks while the Right Forceps is resistant to arts. Target the Left Forceps first since arts are your best attacks. Buff Joshua and Dual Strike the Right Forceps until it goes down too (Estelle's Barrage can help). Watch out for Reverie's laser craft since it does high damage so move everyone out of the way.
Reverie (Phase 2): Bait it to use AA Canceler so it will not summon adds. If it does summon adds, take them out ASAP with Joshua's Black Fang because they are a major inconvenience (Reverie can summon like 3 of them in rapid succession). As Reverie's HP goes down, it will start losing attacks like AA Canceler and the laser attack. Be careful of the adds since they explode on death. Capitalize damage whenever its DEF goes down. Definitely keep barriers up against Death Rage and Annihilation since they are his deadliest attacks.
Reverie (Phase 3): You can only do this phase if your BP is high enough. This is a simple fight since Reverie will not attack so slam it with everything you got and it will go down quickly.
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