The Legend of Zelda: Oracle of Seasons Dungeons: Explorer's Crypt (Part 1)
Time for the 7th dungeon, and boy, this one's tough. What kind of explorer has a crypt with Wizrobes, complex puzzles, vengeful ghosts, three skull shaped floors and a fire-breathing two headed dragon? I don't even want to think about it...
Thankfully, the item here is possibly the best in the game, the Roc's Cape. It allows Link to glide after a jump, a bit like the Deku Leaf, except you can use it at any time and it dosn't consume magic power. It's possible to cross 4 to 5 space wide pits using it.
The last three dungeons in both Seasons and Ages each have a specific gimmick. You most likely saw the previous one in my last videos. The gimmick here is the "leave before the torches go out" rooms. I'f you're still in the room when all the torches go out, you'll be warped back to the dungeon entrance. Don't even think about progressing significantly in these rooms until you dispell the associated spirit (in an earlier room), by lighting the torches near their grave.
I apologise, but the end of this video consists mostly of a single puzzle. It's one of the hardest in the game, who says Seasons isn't puzzle based?
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