The Legend of Zelda: Oracle of Seasons Dungeons: Ancient Ruins (Part 2)
More tower climbing.
There aren't many completly new enemies here, just stronger versions of older ones. You'll notice that the tougher ones (Gibdos and Darknuts) are turning up more frequently though.
-Blue Darknuts are basically Red Darknuts but stronger. With the L2 Sword, they shouldn't be much trouble.
-The Mace Knights don't turn up often, but can be annoying. Wait for them to throw out their mace, then attack.
-Red Armos, unlike the blue variety, can only be damaged by Bombs and the Magical Boomerang. I recommend the boomerang.
Two very significant events occur in this part. The first is the "Don't touch it!" room, my favourite dungeon gimmick of all time. Make sure to equip the Roc's Feather and Pegasus Seeds, as getting caught between the closing walls is an instant Game Over. This is the most awesome way of getting a boss key I've ever seen.
The miniboss is Vire, and he has a lot more significance than most. Vire is a henchman of both Veran and Onox, and you fight him in the 6th dungeon of both Seasons and Ages. I'm playing a password file, so his dialogue is veary different. (normally he just says "I'm Vire, Onox's loyal henchman.") The fight isn't to hard, the fireballs he shoots will disappear if hit with the sword. He'll taunt you throughout the battle too, but just keep attacking.
Vire dies when defeated in a password file, otherwise he simply escapes
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