The Long Dark - Wintermute Episode 3 Part 4 - Signal Hill
Welcome to the often talked-about, but long put-off Let's Play of The Long Dark, Wintermute Story Mode! Five episodes long, I'll be playing through each one, trying to survive the harsh post-apocalyptic winter of the Canadian wilderness as Will, a transport pilot who's plane went down after a mysterious geomagnetic event that knocked out all power in the region. Searching for his ex-wife who was in the plane with him, he has to survive not only hunger, injury and wildlife, but also hypothermia and frostbite. Time is a valuable commodity in The Long Dark, just as crucial as food and water.
In this episode, we head off to Signal Hill, only to find the place locked and inaccessible. Not being one to accept a wasted trip, I take a roundabout way back and find a convict's cache of supplies.
The Long Dark Wintermute series will feature full The Long Dark gameplay and act as a The Long Dark walkthrough.
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The Long Dark is a survival game set in an open world environment and played from a first-person perspective. The game takes place in the frigid Canadian wilderness where the player assumes the role of a crash-landed pilot struggling to survive after a global disaster, said global disaster is a geomagnetic storm. The gameplay is stated by the developers to be a "survival simulation that accounts for body temperature, caloric intake, hunger/thirst, fatigue, wind-chill, wildlife, and a host of other environmental factors." There are two game modes available to the player, "Story mode" and "Survival mode". During the game's alpha release, the player had access to Sandbox(Survival) mode, with an option to spawn in one of the six regions: "Mystery Lake", "Coastal Highway", "Pleasant Valley", "Forlorn Muskeg", "Desolation Point", and "Timberwolf Mountain", all of which are connected together through transition zones.
The objective is for the player to survive as long as possible by scavenging and utilizing whatever resources they may find within the world. This includes commodities such as food, water, firewood, medicine, and tools such as weapons, axes, knives and a host of other items. Wildlife is also present, such as deer which can be hunted for food, and wolves and bears which are a constant threat to the player as they venture outside. All items and wildlife are randomly spawned for every new game, so no two games will be alike for the player. Tools and items degrade over time, forcing the player to make careful decisions regarding their condition and their eventual need for repair. Fire, being a primary component, is necessary for warmth and cooking. The player has to forage for wood and fuel on a regular basis to stay alive. The player can also get sick from food poisoning and disease. The Long Dark simulates a full day/night cycle which is a fundamental part of the game. The game also simulates temperature and windchill, both of which are random during every playthrough, encouraging the player to monitor the weather carefully at all times to prevent death from exposure. Initially the game did not feature varied experience modes, but due to player demand, Hinterland added three experience modes to accommodate a range of playstyles, and a fourth mode added later. The easiest mode, "Pilgrim", is for players looking for a more exploratory experience, "Voyageur" is a middle ground and the most well rounded with regard to exploration and survival, "Stalker" offers a more hardcore survival experience, and "Interloper" is for players looking for a punishing, difficult experience.
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Currently, RestlessCorpse has 5,874 views for The Long Dark across 50 videos. The game makes up over 1 day of published video on his channel, or 3.12% of the total watchable video for The Long Dark on RestlessCorpse's YouTube channel.