The Math Behind the Best-Selling Games

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I explore the story behind one of the most influential algorithms in game development: Perlin Noise. Originally created to solve a graphics problem in the 1980s, this mathematical function now powers some of the most iconic games ever made. In this video, I break down how it works, how it’s used, and why I believe it might be the single most important algorithm in the history of video games.

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0:00 Introduction
0:19 Origin
1:15 Perlin Noise
3:17 Fractal Noise
4:09 Applications
6:04 Minecraft Biomes
7:09 Analysis: Methodology
7:59 Analysis: Results
9:10 Final Thoughts

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šŸŽ„ Video by:

Nati Mendez
https://www.behance.net/natimendez
hello.natimendez@gmail.com

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šŸ“š Related reads:

Wayback Machine - Making Noise (Ken Perlin)
https://web.archive.org/web/20071011035810/http://noisemachine.com/talk1/
Raouf's Blog - Perlin Noise: A Procedural Generation Algorithm
https://rtouti.github.io/graphics/perlin-noise-algorithm
adrian's soapbox - Understanding Perlin Noise
https://adrianb.io/2014/08/09/perlinnoise.html
Wikipedia - List of video games considered the best
https://en.wikipedia.org/wiki/List_of_video_games_considered_the_best

#PerlinNoise #GameDev​ #Maths #IndieDev #VideoGames