THE NEW MW3 *CUTTHROAT* MODE MAKES ME RAGE!

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Modern Warfare III will feature similar gameplay to Modern Warfare II and other games in the Call of Duty series. Mechanics returning in Modern Warfare III include the return of slide cancelling. According to Activision, in addition to linear missions, the game's campaign will feature "Open Combat Missions", allowing players to freely choose how they want to approach their objectives.

In Multiplayer, all sixteen maps from Call of Duty: Modern Warfare 2 (2009) will be available at launch, alongside the ability to vote for maps while in a matchmade lobby (which was absent in some recent titles), and increased player health for longer "time-to-kill" (TTK).The "red dot" minimap that was absent in Modern Warfare (2019) and Modern Warfare II will also return, which will allow players to see enemies on their radar when the enemies fire a weapon without a suppressor. Classic game modes such as "Kill Confirmed" and "Hardpoint" will return alongside a new game mode titled "Cutthroat", where three teams of three players go head to head. In addition, the Ground War mode also returns with dedicated maps, as well as War mode, last seen in Call of Duty: WWII.The game will feature moderation powered by artificial intelligence, listening in on in-game interactions and immediately reporting any overly-toxic behavior. At least twelve new multiplayer maps have been confirmed to release post-launch.

An open world PvE Zombies mode, developed by Treyarch in collaboration with Sledgehammer Games, will also be included in the game. The game mode is structured similarly to the DMZ mode in Call of Duty: Warzone 2.0, rather than the round-based survival experience from older Zombies modes.Up to 24 players play together as separate squads in a large-sized map, Urzikstan, which is also set to be a new battle royale map for Warzone 2.0. Each team can tackle zombies, as well as AI-controlled human enemies, in order to complete objectives around the map, as well as collect loot and sell them at buy stations, or extract them via exfiltration. In place of rounds, the map is divided into "zones", with varying levels of threat indicating the difficulty. After 45 minutes of in-match time, an "Aether Storm" begins to expand and cover the map, leaving players with 15 minutes to exfil with their loot, which can be carried over into subsequent matches. Core mechanics from previous Zombies modes return, such as weapon wallbuys, Perk-a-Cola drinks, and the Mystery Box. Story quests are also featured in the mode, which further progress the narrative.

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