The Peace Keepers Introduction - SNES/SFC
Hmmm... let's see. The Peace Keepers is the third and last game in what is known in Japan as the "Rushing Beat Trilogy" (with "Rushing Beat", "Rushing Beat Ran: Fukusei Toshi", and "Rushing Beat Shura"), developed and published by Jaleco in 1994 (1993 in Japan). While technically superior to "Brawl Brothers", the game has suffered the most in its localization compared to the previous games. The story has been modified almost completely (replacing important aspects with generic general one-liners and making little sense as a whole), certain graphics and animations were changed (like character photos and attacks), names were changed, much of the music was removed or replaced with ambient sounds (which the game actually uses by default instead of the game music; change it in the options, though you'll notice tunes are played more than once), an enemy (spider) was removed, a few minor changes were made to the gameplay (like less continues), and the game was not released in Europe this time. It's also not dual-language like the previous game, which sucks as this game actually has a story of some kind. If you're going to get the game, get the Japanese version. It might cost you more, but you'll be much happier. Sadly, the changes were made to keep with the tradition of the releases overseas.
I won't go over the specifics of the plot as we're uploading the story introduction seperately. Instead, let's just get right to what makes this game stand out. The game was slightly ahead of its time in the gameplay department. It's not so much that it plays better than other brawlers, but it has an on-going story with multiple routes which lead to different stages, hidden characters, dialogues determined by who is in play, and multiple endings. It also supports a 4-Player versus game and utilizes more actions than most SNES/SFC beat-em-ups. You can execute double jumps and even taunt foes just for the heck of it, as well as unleash powerful special attacks which attack all foes on screen. The game features six playable characters each with unique attacks or traits.
Graphically, the game is very nice for its time. Characters are large, animate pretty well, and there are various nice environmental effects. Some things look a little cheap (like Connor smashing your heroes through multiple floors only for them to talk like nothing happened), but the game looks great overall and is presented from a 3/4 overhead perspective and features wider areas to fight in from past games. What music is left in The Peace Keepers is decent, but there isn't enough variety (so play the Japanese game). The gameplay finally remedies the hit and grab priorities (mostly), though attacks are on the weak side and the A.I. isn't the smartest you'll find in a brawler. Still, it's not too bad and is fun to play. Enjoy.