The Potential of One Button [Planning & Game Design]

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The simplest approach to a game's controls is to distill them down to a single button! But let's not let simplicity lead to sloppiness. I think it's important to differentiate the different gameplay styles, for starters.

Note: I’ve noticed that numerous comments have mentioned games that use a directional pad or analog stick together with a button, but in this episode, I’m focusing exclusively on games that literally only use a single button.







Tags:
game development
game production
game
masahiro sakurai
kirby
sora
smashbros
nintendo
ssbu
Planning
Game Design
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