The Tower | Mynth Wanderers Session 80

The Tower | Mynth Wanderers Session 80

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Published on ● Video Link: https://www.youtube.com/watch?v=Pgvr_Br_szg



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DM Notes: I sure am glad there was no open conflict in this session, because I was completely unprepared for such an event. There were just too many different scenarios that could have led to a fight, too many locations it could have happened, and plus by this point I trusted the group to be good at infiltration. That aside, I should note that I grabbed three floating city images for this adventure: one in daylight, one at dusk, and one at night. I was planning on using the night city as the final area, but then I realized the twins would be very angry at the adventurers and this would cause them to do something very foolish and aggressive. Also, that strange badge the PCs found in the last session never got used, but if they had tried it they would have found out that it would have given them a "get out of trouble free" opportunity since those with badges have special jurisdiction over the other members. And why was the luckthief not wormed? Simple: he got lucky.

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Tags:
long play
live play
dnd
roll20
dungeons and dragons