High Winds | Mynth Wanderers Session 75
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DM Notes: With two dragons dead and four of five cultist plots foiled, this session was mostly about wrapping things up. That said, I was lying when I told the players they had "sequence broke" by getting the Rod of Lord Onos' Might and fighting the silver dragon earlier. As I mentioned before, the original idea for this adventure was to put the real boss fight first, and I hadn't even thought up the rod when I decided the villain should be a dracolich. Considering all that, I'm quite pleased by how neat and tidy I managed to make everything in the end.
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long play
dnd
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roll20
dungeons and dragons