Third Person Camera in C++ | Advanced Character Controller Part 4 | Unreal Tutorial
Learn how to make a character controller in C++. This tutorial covers how to create a third person perspective that limits the amount of pitch rotation allowed. This tutorial is part 4 of a 5 video series. The previous parts covered movement, rotation, and jumping. The final part will be about switching between first and third person, as well as zooming in and out while in third person. Just follow along as Emily takes us step by step through an easy process to get you started moving in your 3D game. Do you have any questions? Let us know down below!
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Outro Music:
Track: Rival x Cadmium - Willow Tree (feat. Rosendale) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/kddC4gi72UE
Free Download / Stream: http://ncs.io/WillowTreeYO