This D&D Spell Combo Stumping the Dungeon Master| GM 911

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This D&D Spell Combo Stumping the Dungeon Master| GM 911
Original GM 911 Post
at first it was just one, but now the entire party has access to flight and invisibility, and they're flying over every trap and ambush and encounter. if the thing can fly or has range, they turn themselves invisible and continue flying away. Making every enemy able to see the invisible seems immersion-breakingly cheap and vindictive, but they're gonna get underdeveloped by only fighting the occasional underground enemy and/or boss. I'm hoping they get bored of this new trick soon, but how do I challenge invisible and flying PCs?

I've tried talking to the players but they're mainly just afraid. they've lost a few characters now and are jumping at every puddle. granted I once did make a mud elemental ambush them in the road, but still. point is, they're afraid of dying. I've given them access to Reincarnation and a shared-inventory bag to retain valuables on death, I even gave them rings that auto-pass the first death save per day and belts that let them split damage with each other, there's not much more I can give them. I taught them to game nearly 2 years ago, how do I help my players calm out of the fear of death as they reach the end of a long campaign?

and no, dying doesn't help. Youngest player's on character 3 in around a year, was reincarnated once this campaign, and is rolling death saves every other session. he's getting better, but the deaths haven't changed his curiosity/fear.

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