This Was A Ride! - Armored Core 6 - Ranked PvP C to B

Subscribers:
323
Published on ● Video Link: https://www.youtube.com/watch?v=5ipdJwFpR_o



Armored Core VI: Fires of Rubicon
Category:
Let's Play
Duration: 1:50:39
26 views
0


For context, I shortened this up a decent bit as is, but I got carried away the last time and got the first bar and a half of C rank. Originally, it was around 2 and a half hours of raw footage. My first B rank promotion was a flat out dunking.

The build I am using so far is my mission S ranking build which relies primarily on melee kicking and Zimmermans for DPS, but the Auroras contribute their share to the balance also. This build is intended to be played very aggressively to maximize damage and very up close at a melee range for full effect, but offers ability to space out a bit for evasive maneuvers. It's relatively light for itself, so it moves reasonably fast, and the Ming Tang generator to keep up with the constant abuse of the playstyle. The frame parts play a big role in the optimization of energy and weight while also offering reasonable firearm support and detection, on a reverse joint AC to more freely take elevation on the fly and benefit more out of kicking.

In Missions most weaker foes are either 1 or 2 shots with the Zimmerman. The Auroras require fully loading their bars to maximize tracking, but they do support multilock functions. Zimmermans offer a strong kinetic punch at a close and mid range which succeed its cousin the Haldeman which can fire fast enough for similar damage of effect, but suffer more in range and spread for their firing rate. A less to mention factor for using Auroras is that quick firing treats them more like a trackingless pulse shotgun that arches. Keeping that in mind, some situations may benefit just firing them without the full tracking extent in mind, but more times than not, it's still viable to apply pressure onto opponents who might react on visual instinct and waste their energy for you to keep making moves. Overall this build is well benefited with Assault Boosting for melee kicking foes and even clears plenty of precarious situations quite well. The rest is more practice to the pilot to master or be comfortable with, but having it down will better suit the player for comfortable zones with other firearm types which more often than not suffer more in range (especially the rapid fire category). With proper discipline, you should be able to chase or kite most of the spectrum, but dodging may take some time to fully master in terms of balancing out with attacking.

I considered making this a simple downloadable share, but I figure it'll offer better to personal touches of others with a simple parts list. (Plus I get to keep my insignia design to myself and not provide some more/less version of my own work)

Right Arm: Zimmerman
Left Arm: Zimmerman
Right Back: Aurora
Left Back: Aurora

Head: Ephemera
Core: Ephemera
Arms: Firmeza
Legs: MIND BETA

FCS: FCS-G2/P05
Generator: Ming Tang
Booster: Buerzel
Expansion: Assault Armor

Curious about Armored Core VI: Fires of Rubicon? It's a treat for customizing and action style gameplay with a lot to look at. It themes the player in a setting where you don't know people by face as much as their name, voice, and part in activities. It takes 3 full playthroughs full of engaging content and even slight changes to what you're expecting the missions and content to be to experience it all. You get to experience the life of taking mission orders for a profit and the twists it takes on the planet Rubicon 3, a planet of the mysterious new substance of the future known as Coral, which the corporations harass the local populous in search of for its use for a future. If you enjoy a game with 4 ways to do a paint job, create and customize decals, wears and burns, and not need a level system to establish and change your entire build, then this game will treat you in many ways. If you're looking for a game to nerd out on details and specs to min-max and play exactly as you want, this game and the series it was born from especially treat this itch a whole other level when you can not just see it but also feel it a bit. Despite a lack of faces, most players often pick favorites in how the characters portray themselves and especially would go as far as say they love a couple. Your first playthrough might not give you the clearest story explanation, but the following others better paint what all is really going on that you either did or didn't wonder about that fills in quite a few gaps. The game features build logic to your craft to pilot, and you should expect to use everything you are given, and so understanding that will help you overcome the rest as every button on your controller matters. Knowing this and dipping your curiosity in the bowl of options, you can overcome anything whether or not it's supposed to be simple or difficult with the right tools, or for those more daring the right skills.

BTW, I did not make the thumbnail. YouTube gave me the same one back to back. lol




Other Videos By BlueAsterismSolstice


2024-06-29There's Dragon's in these here Stones - Elden Ring: Shadow of the Erdtree - First Playthrough Part 5
2024-06-28Hopefully Not Going Too Fast - Elden Ring: Shadow of the Erdtree - First Playthrough Part 4
2024-06-27Carians Are Here? - Elden Ring: Shadow of the Erdtree - First Playthrough Part 3
2024-06-23Divine Beast? - Elden Ring: Shadow of the Erdtree - First Playthrough Part 2
2024-06-23Following Miquella's Path? - Elden Ring: Shadow of the Erdtree - First Playthrough Part 1
2024-06-15Why Was It the "Coward's Passage"? - What Was the Shattering War Truly? - Elden Ring Lore
2024-05-25New DLC Trailer, New Messmer's Likeliest Origins Theory - Shadow of the Erdtree Lore Speculation
2024-03-31More Detail Than You Think - Let's Learn By Finishing Clippy! (AC6 Image Editor)
2024-03-27Using The Armored Core 6 Image Editor By Example (Let's Learn By Making Clippy!)
2024-03-12Shadow of the Erdtree Trailer - Lore Speculation
2024-01-19This Was A Ride! - Armored Core 6 - Ranked PvP C to B
2024-01-04A Look At Armored Core 6 Ranked PvP - Unranked and Rank D
2023-09-25NG++ Is The Psychotic Playthrough - Armored Core 6: Fires of Rubicon - Part 10
2023-09-21NG S Ranker VS NG+ And Fires Ending - Armored Core 6: Fires of Rubicon - Part 9
2023-09-16S Ranker VS NG+ - Armored Core 6: Fires of Rubicon - Part 8
2023-09-08Let's Do It Right! - Armored Core 6: Fires of Rubicon - Part 7 (My First Ending)
2023-09-07Me Vs The World - Armored Core 6: Fires of Rubicon - Part 6
2023-09-05On Borrowed Wings - Armored Core 6: Fires of Rubicon - Part 5
2023-09-04The Real Hunting Begins - Armored Core 6 Fires of Rubicon - Part 4
2023-08-31Chapter 2 Is Where The Real Fun Begins - Armored Core 6: Fires of Rubicon - Part 3
2023-08-29Just Gets More Wild From Here - Armored Core 6: Fires of Rubicon - Part 2



Tags:
ac6
armored core vi
fires of rubicon
personal build
no meta
PvP
Rank C
rank b
promotion
phase
blue asterism
solstice
41solstice25
41soltice25
reverse joint
double zimmerman
kicking
auroras
ac cosmos
ac
armored core
ranked
1 victory achieved
wrecked by earshots
fun fights
1v1
singles
little ziyi
mind clippy emblem
floor build



Other Statistics

Armored Core VI: Fires of Rubicon Statistics For BlueAsterismSolstice

BlueAsterismSolstice presently has 1,364 views for Armored Core VI: Fires of Rubicon across 15 videos, with his channel currently having around 15 hours worth of content for Armored Core VI: Fires of Rubicon. This makes up 5.08% of the content that BlueAsterismSolstice has uploaded to YouTube.