Using The Armored Core 6 Image Editor By Example (Let's Learn By Making Clippy!)
In this video I explain using the main and more important features of the Image Editor in Armored Core 6: Fires of Rubicon. To help inspire a more natural usage, I've decided a process of an actual example may offer better benefits. But overall this should give a great idea of what the process may look like and the steps to achieve a desired form. Clippy being a long fun classic many know seems like a fun choice, and his design is half geometric and still some little detail to display less clean awkwardness. His simplicity makes him an ideal explanation candidate. In the future I may try some form of similar concept that's a little more intermediate with forms or use of coloration or pattern.
There is one particular feature I can think of that wasn't demonstrated here and that would be the Show Piece one as suggested by Show Grid. Show piece has very niche scenarios of value to do with viewing straight to the layer/object more vs the other layers above it. It's greater values will often be in determining a layer or object, but you can use it toward determining specific alignments of pieces above or below in relativity. I hope this explains most questions regarding how tools are used. If you have any questions, feel free to express them.
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