
TI-99/4A Threaded Pattern v3 (Diablo style, TI BASIC)
Simple test of the classic maze drawing algorithm changed to a threaded pattern. This is a recreation of a program & idea my brother, Matthew, programmed long ago.
V3 includes extra characters, inspired by the game Diablo by Manuel Constantinidis.
100 CALL CHAR(65,"2424FF0000FF2424")
110 CALL CHAR(66,"2424E72424E72424")
120 CALL CHAR(67,"2424C70810E32424")
130 CALL CHAR(68,"2424E31008C72424")
140 CALL HCHAR(1,1,65,192)
150 CALL HCHAR(7,1,66,192)
160 CALL HCHAR(13,1,67,192)
170 CALL HCHAR(19,1,68,192)
180 CALL HCHAR(1+INT(RND*24),1+INT(RND*32),65+INT(RND*4))
190 GOTO 180
The original maze drawing algorithm would randomly show left and right slants. See here for more info: https://10print.org/
Emulated with Classic 99, Recorded with default Cinepak codec.
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- Voxel: https://youtu.be/watch?v=XCVWEuhCCDM&list=PLjnbT4UISq0bQF1g85tE9jTrKfEtdRYlY
- Road: https://youtu.be/watch?v=ck5ALX11YU4&list=PLjnbT4UISq0bnfd1RC3M4PgTgkmhlkikV
- Ray Casting 3D: https://youtu.be/watch?v=zjswXUTMP2o&list=PLjnbT4UISq0YcFtRFjFQqK0g6ONNCtrvY
- Side-Scroll Shmup: https://youtu.be/watch?v=fF4X8zN-Raw&list=PLjnbT4UISq0Y_7IAN_zUzxgZnfhXxo_0Q
- MonoGame Tutorial: https://youtube.com/watch?v=WW1dJnfXWb0&list=PLjnbT4UISq0adw__Y9B2eXA0LL35TyORU
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- my GitHub: https://github.com/JDoucette
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