
TI-99/4A Threaded Pattern v4 (Diablo style, TI BASIC)
Simple test of the classic maze drawing algorithm changed to a threaded pattern. This is a recreation of a program & idea my brother, Matthew, programmed long ago.
V3 includes extra characters, inspired by the game Diablo by Manuel Constantinidis.
100 CALL CHAR(65,"C3FF00000000FFC3")
110 CALL CHAR(66,"C3FF00000000FFC3")
120 CALL CHAR(67,"C3C342424242C3C3")
130 CALL CHAR(68,"C3C342424242C3C3")
140 CALL CHAR(69,"C38F10204040C1C3")
150 CALL CHAR(70,"C3C1404020108FC3")
160 CALL CHAR(71,"C3F10804020283C3")
170 CALL CHAR(72,"C38302020408F1C3")
180 FOR Y=1 TO 24
190 FOR X=1 TO 32
200 CALL HCHAR(Y,X,65+INT(RND*8))
210 NEXT X
220 NEXT Y
230 CALL HCHAR(1+INT(RND*24),1+INT(RND*32),65+INT(RND*8))
240 GOTO 230
The original maze drawing algorithm would randomly show left and right slants. See here for more info: https://10print.org/
Emulated with Classic 99, Recorded with default Cinepak codec.
My playlists:
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- Voxel: https://youtu.be/watch?v=XCVWEuhCCDM&list=PLjnbT4UISq0bQF1g85tE9jTrKfEtdRYlY
- Road: https://youtu.be/watch?v=ck5ALX11YU4&list=PLjnbT4UISq0bnfd1RC3M4PgTgkmhlkikV
- Ray Casting 3D: https://youtu.be/watch?v=zjswXUTMP2o&list=PLjnbT4UISq0YcFtRFjFQqK0g6ONNCtrvY
- Side-Scroll Shmup: https://youtu.be/watch?v=fF4X8zN-Raw&list=PLjnbT4UISq0Y_7IAN_zUzxgZnfhXxo_0Q
- MonoGame Tutorial: https://youtube.com/watch?v=WW1dJnfXWb0&list=PLjnbT4UISq0adw__Y9B2eXA0LL35TyORU
My websites:
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- my GitHub: https://github.com/JDoucette
- my company: http://xona.com
- my Blog: http://thefirstpixel.com
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