Pseudo 3D Road #1 - flat render, scan lines

Pseudo 3D Road #1 - flat render, scan lines

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Published on ● Video Link: https://www.youtube.com/watch?v=HEq7X0i9QF4



Duration: 1:06
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2021-07-16. Showcases:
- scan line rendering
- colors from texture, not drawn individually
- you can see lines disappear from view in the distance
- integer scaling of texture (XNA/MonoGame API restriction) recreates graphic artifacts common in 1980's arcade games
- frame rate changes
- pause & frame advance


My playlists:
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- Voxel: https://youtu.be/watch?v=XCVWEuhCCDM&list=PLjnbT4UISq0bQF1g85tE9jTrKfEtdRYlY
- Road: https://youtu.be/watch?v=ck5ALX11YU4&list=PLjnbT4UISq0bnfd1RC3M4PgTgkmhlkikV
- Ray Casting 3D: https://youtu.be/watch?v=zjswXUTMP2o&list=PLjnbT4UISq0YcFtRFjFQqK0g6ONNCtrvY
- Side-Scroll Shmup: https://youtu.be/watch?v=fF4X8zN-Raw&list=PLjnbT4UISq0Y_7IAN_zUzxgZnfhXxo_0Q
- MonoGame Tutorial: https://youtube.com/watch?v=WW1dJnfXWb0&list=PLjnbT4UISq0adw__Y9B2eXA0LL35TyORU

My websites:
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- my GitHub: https://github.com/JDoucette
- my company: http://xona.com
- my Blog: http://thefirstpixel.com