Tiberian Dawn Scripting Quirk - Cloaked Units (Stealth Tanks) Don't Activate Cell Triggers

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Published on ● Video Link: https://www.youtube.com/watch?v=BwcGN9oA_Mg



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Just an interesting quirk I found whilst playing around with the map editor.
If the cloaked unit status is something you could add to more units, then this could be a very interesting trigger to play around with.
As it stands, I imagine it adds something to Cloak & Dagger, and Under Siege levels (and maybe some other levels if you could mass Stealth Tanks).

I need to find out how to open the Covert Ops levels (Special Ops and others too) in XCC Editor so I can have a more in depth look at them.
Two more things I want to learn (for now).

Super Weapon triggers - AI Airstrikes/Ion Cannons/Nukes (plus receiving Airstrike as an ability).

Getting an AI MCV to deploy using "unload". I worked it out for APCs/Chinooks (and hilariously got an APC to unload two Mammoth Tanks in the process).

I haven't played much over the last week or so, or worked on this. I've either been ill or studying - hence no other uploads than the C&C scheduled ones.
I probably won't upload anything unless it's recorded from my PC (smaller file size).
I will keep recording stuff though. Plenty I plan to record over the summer outside the C&C content. Cyberdimension Neptunia: 4 Goddesses Online is fully recorded.
Anything else I record with a larger file size will likely be uploaded from September onwards.




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Tiberian Dawn
Stealth Tanks
Script
quirk



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