Command & Conquer: Tiberian Dawn 2nd Playthrough - GDI 15EC - 'Destroy Nod Base'
I would say in balance the middle difficulty of the three levels, though not much harder than the B variant.
You have a reasonable amount of Tiberium in your reach, and a narrow path into your base, but that also means a narrow path OUT of your base.
The power drain of the Comms Centre, v. capturing it and saving $500 is something to consider, but you can mess up their build order by taking the power out either way.
The turrets do protect their secondary base better in this level, as it's tempting to rush in from the SW corner. Ion Cannon will help a lot more in this level, as there is even a remote Advanced Power Plant. Their lonely Construction Yard has an Obelisk guard, rather than two Turrets in this level. Even though it's a drain on Power, this one is worth taking out to stop it being so annoying!
You can capture the Silos in the south and similarly snipe with AGTs at their base.
This level would've been quicker had they not taken out my Advanced Comms. Centre. I realised I hadn't Ion Cannoned a Temple on any level yet, so did so in order to get the other ending.
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