
Command & Conquer: Tiberian Dawn 2nd Playthrough - GDI 13 - 'Destroy Bio Lab'
I felt like this was a similar scenario to a couple of levels I replayed in Red Alert.
Instead of doing it quicker, I thought to intentionally do it the longer way, by taking everything out.
This is a good practice run for the final level. The main difference being the lack of a Temple of Nod on this level, and an inability to train an MCV.
Head west with your MCV and deploy it by these Tiberium forces. Be careful with your units, you don't want to attack their Harvester yet, as triggering all their units to attack you will certainly cause you to lose.
Instead keep them away, and focus on luring units away with Humvees to static base defences. The AGTs can lay siege from the south side to the base here, and you can begin an Engineer infiltration at your leisure. Of course, you could infantry rush the defences and plow through with vehicles as an alternate strategy.
With the southern base down, and your economy safe the northern base shouldn't be too hard to crack. Engineer rush, infantry rush or use the Ion Cannon to help with defences and finish the base off before taking on the Bio Lab.
OR... Just rush the level with the initial units like I originally did.
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