
Command & Conquer: Tiberian Dawn 2nd Playthrough - GDI 15EB - 'Destroy Nod Base'
The easiest of the three variants by far.
Once you've dealt with the static turrets you'll find yourself with 5/7 Tiberium Trees by blockading the secondary base.
You can also snipe the Power and Airfield of this base with AGTs over the cliff, and it's a valid thing to do.
The buildings in the south seem to be a good thing to block off as well. It messes up the production queue for structures - on the secondary base. So you can take out the secondary base slowly before amassing a force for the main base if you so choose.
Being on the south is also another advantage worth taking advantage of, as it works here as it does in Red Alert with Tesla Coils - this time with AGTs.
The northern Silos provide a good place to plop down an expansion and snipe the power/Hand of Nod for the main base.
Over all, definitely the level of the three and I would recommend playing it on first, and subsequent playthroughs.
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