TiberiumRim mod Rimworld - Ep 3 - Raided - TiberiumRim Factions gameplay
Welcome to TiberiumRim mod Rimworld!!! TiberiumRim mod has updated so let's take a look there is also a TiberiumRim Factions mod that adds new units, weapons and features
♥Watch the TiberiumRim series here : https://goo.gl/ih6xzd
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TiberiumRim Mod Rimworld Gameplay Overview
Hello and welcome to Tiberium Rim – A Command & Conquer mod for RimWorld.
After a lot of work we can finally announce Release 1.2!
TiberiumRim is a mod that is based on the Command & Conquer universe. The goal is to add the whole C&C universe to our beloved RimWorld, starting with the crystals and going all the way into the deepest lore and the various factions.
This will not be based on any specific game – so don't expect that. It might even contain features from but don't worry, no Crawlers will ever be included.
You can find more details on the forum page.[ludeon.com]
Visit the wiki[tiberiumrim.wikia.com] for more information.
This mod requires HugsLib to work, so be sure to have that installed.
About the mod:
Tiberium is very destructive, it will dig through mountains and destroy any buildings. Be careful to not let items sit in it for too long, they might be gone after just a single day.
TiberiumRim mod 1.4 features
Creatures:
Veinmonster, small veiny creature that is spawned by Veins, very weak on its own, but strong in masses, its size makes it hard to hit with guns.
Tiberium fiends: Spiner(Warg), Boomfiend(Boomrat), Tiffalo(Muffalo)
Buildings/Structures:
Tiberium Power Plant, uses Tiberium fuel which powers it.
Tiberium Inhibitor Fences, powered fences with 1 wide radius of inhibition. Consume small amount of power per part.
Tiberium Decrystallizer, works as the terrain pump, instead slowly cures any tiberium infested terrain to its corresponding decrystallized version.
Tiberium Rocks(Walls), Once Tiberium comes in contact with any rock type it has a chance of instead damaging it to infect it with the corresponding type (Green, Blue, Red, Vein) and act as a mineable resource.
Tiberium Towers, random structures that get spawned in big enough fields, green version has many textures and is more common, blue version is the monolith.
Veinhole, a new Tiberium source that spreads veins instead of crystals. Veins spawn Veinmonsters and don't infect but hurt the player with blunt damage.
Items:
Tiberium Fuel, used for Tiberium powerplant.
Raw veins, resource harvested from veins.
Hediffs:
New Infection System.
Pawns now get a tiberium buildup while in contact to Tiberium.
This can develop to a Stage One infection which will last for a while and stop, but causes serious weakening.
If Buildup goes higher, Stage One becomes Stage Two, an irreversible state which leads to either a body part being infected(curable with amputation).
Or the pawn mutating, this can be either good or bad. Which is a permanent buff or debuff.
Mutation also causes Tiberium dependency, an addiction which gives the pawn a need to stand in Tiberium.
Mutation makes pawn immune to Tiberium.
Tiberium Spread Behaviour:
When Tiberium hits rock terrain (slate, marble etc) it will grow Tiberium moss of either green or blue onto that tile and creates a tiberium rock terrain.
When Tiberium hits mud/mossy terrain it spreads Tiberium moss of either green or blue on that tile and creates mossy tiberium terrain.
When Tiberium hits sand, it spreads Tiberium Shards of each type onto that tile.
When Tiberium hits water terrain it corrupts it to "tiberium infested water" and grows a glacier on it instead.
When Tiberium hits rock walls it corrupts them correspondingly.
Veins don't grow glaciers.
When a 3x3 tile set of green tiberium is present it has a rare chance of creating a tiberium tower, same for blue tiberium only rarer and with a rather dangerous Tiberium Monolith.
A chance has been added to Tiberium spread for randomized spread patterns.
Tiberium Types:
Tiberium Glaciers only grow on water, are hard to get rid of, and passable, but very slowly.
Tiberium Veins bleed when hurt, and spawn Veinmonsters randomly.
Tiberium Shards, grow on sand, have their own corrupted soil.
Tiberium moss, grows on rocks, mossy terrain and mud, has two different corrupted terrain types.
Tiberium Pods, only grow from Blossom Trees, are stopped by most terrain and don't damage buildings.
Map Conditions:
Ion Storm, when triggered only starts once Map has certain amounts of all types present. Causes Ion Storm weather, Ion Storm mapcondition (just visual) and solar flare, should last 2 days.
New Incident:
Fiends Arrive! - A group of Tiberium fiends spawns at the edge of your map and seeks out a Blossom Tree.
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TiberiumRim mod page
https://steamcommunity.com/sharedfiles/filedetails/?id=868415092
TiberiumRim Factions
https://steamcommunity.com/sharedfiles/filedetails/?id=1046028924
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