Tile Scrolling Platformer | 9. Enemies in Level Editor

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With enemies added in part 8, we focus today on adding them to the level editor, implement layering enemies over level tiles, and support for offscreen idle states solving the problem of enemies activating too early or facing the wrong direction. Finally we extend he save and load code to include enemies too.

👉 Next Episode - Part 10 - Mystery Blocks
https://youtu.be/2kFPRMzV4kg

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