Tilt Longplay (C64) [50 FPS]

Subscribers:
108,000
Published on ● Video Link: https://www.youtube.com/watch?v=-tuNAGs1Pos



Game:
Paradroid (1985)
Duration: 24:42
2,966 views
41


Developed by Stephen Walters and published by Codemasters in 1990.

Tilt is simply a game that involves guiding a steel ball around a maze to the exit hole by tilting the board. You're not allowed to touch any walls or obstacles, which makes it much more challenging.

There are a total of 4 tables to beat before the game increases the difficulty level. Each difficulty level adds extra obstacles, such as energy gates that can only be deactivated by tilting the board, so you have to tilt just at the right time to get the ball over the trap.

Pressing the fire button causes all the gates to open for a short amount of time and you must get the ball through before the they close.

Further levels of difficulty increase the size of the ball and this is by far the most difficult challenge you'll face.

The game has no ending and I played up to level 10 before the size of the ball became far too difficult to steer round the board.

Technically, this is actually very good; the 3D board effect and tilting is remarkably realistic for the time. The only problem is the ball increases in size when you tilt the board, which means that if you are hugging a wall, tilting the board means the ball suddenly grows by 1 pixel in diameter and makes contact with the wall even though you were tilting away from it.

The game was a budget title costing a paltry £2.99, so it was great value for money back then. It's a shame the game didn't even get a proper cover to the box; it only had Roger Frames from Commodore Format magazine, which gave you no clue about the game.

Enjoy!
#retrogaming







Tags:
Tilt
C64
Commodore 64
CBM 64
Longplay
Playthrough
Retro
Classic
Gaming
8bit