Too Much is Just Right [Animation]
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Published on ● Video Link: https://www.youtube.com/watch?v=zNBKzLzDKtM
It's 3DCG, so elements often get lost.
The screen is zoomed out, so it lacks impact.
Inbetween-frames get generated automatically, so it feels unlively.
For all these reasons and more, "too much" is "just right"!
Other Videos By Masahiro Sakurai on Creating Games
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2022-11-11 | Breaking Down Attack Animations [Animation] |
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2022-11-02 | Strike a Balance with Sound Effects [Audio] |
2022-10-30 | The Price of Games [Grab Bag] |
2022-10-28 | Emphasize Objects with Collision [Graphics] |
2022-10-23 | Too Much is Just Right [Animation] |
2022-10-20 | Super Smash Bros. [Game Concepts] |
2022-10-17 | Fun Beyond Game Essence [Game Essence] |
2022-10-14 | Make the Tempo Match the Game [Audio] |
2022-10-11 | Exercise While You Game! [Grab Bag] |
2022-10-10 | Keeping Rewards in Sight [Planning & Game Design] |
2022-10-06 | Name Files Logically [Programming & Tech] |
2022-10-04 | Try Telling That to the Player [Work Ethic] |
2022-10-02 | Kirby Super Star [Game Concepts] |
2022-09-30 | Giving "Weight" to Buttons [Design Specifics] |
2022-09-28 | Clarity vs. Style [UI] |
Tags:
game development
game production
game
masahiro sakurai
kirby
sora
smashbros
nintendo
ssbu
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Masahiro Sakurai on Creating Games currently has 567,469 views spread across 4 videos for Super Smash Bros.. His channel published less than an hour of Super Smash Bros. content, roughly 1.68% of the content that Masahiro Sakurai on Creating Games has uploaded to YouTube.