Fun Beyond Game Essence [Game Essence]
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Published on ● Video Link: https://www.youtube.com/watch?v=Dq7X8-lB0is
We've talked about "game essence" before, but game essence isn't the only thing that makes games fun!
In this video, I'll talk about some types of games that don't rely on game essence for fun.
The possibilities for fun in games are endless.
Sorry for the wait:
From this episode onward, the jingle at the start will be slightly quieter, and the titles of other developers' games will be displayed on-screen.
I took so much footage for this episode...
Other Videos By Masahiro Sakurai on Creating Games
2022-11-13 | Jump Physics [Design Specifics] |
2022-11-11 | Breaking Down Attack Animations [Animation] |
2022-11-09 | Let Your Characters Shine [Effects] |
2022-11-06 | Making a Living Making Games [Planning & Game Design] |
2022-11-04 | Text Size [UI] |
2022-11-02 | Strike a Balance with Sound Effects [Audio] |
2022-10-30 | The Price of Games [Grab Bag] |
2022-10-28 | Emphasize Objects with Collision [Graphics] |
2022-10-23 | Too Much is Just Right [Animation] |
2022-10-20 | Super Smash Bros. [Game Concepts] |
2022-10-17 | Fun Beyond Game Essence [Game Essence] |
2022-10-14 | Make the Tempo Match the Game [Audio] |
2022-10-11 | Exercise While You Game! [Grab Bag] |
2022-10-10 | Keeping Rewards in Sight [Planning & Game Design] |
2022-10-06 | Name Files Logically [Programming & Tech] |
2022-10-04 | Try Telling That to the Player [Work Ethic] |
2022-10-02 | Kirby Super Star [Game Concepts] |
2022-09-30 | Giving "Weight" to Buttons [Design Specifics] |
2022-09-28 | Clarity vs. Style [UI] |
2022-09-25 | Just Let Them Play! [Planning & Game Design] |
2022-09-22 | Make It "Pop" [Effects] |
Tags:
game development
game production
game
masahiro sakurai
kirby
sora
smashbros
nintendo
ssbu
game essence