Try Telling That to the Player [Work Ethic]
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Published on ● Video Link: https://www.youtube.com/watch?v=Ik3deWOVCHI
Working with computers can be a real headache at times. You have to tell them everything in precise detail, and even then, they don't always behave how you want them to. But in the midst of this, there's one thing you should never forget. Find out what in this second video in the Work Ethic category, which applies to all kinds of work—not just games!
Other Videos By Masahiro Sakurai on Creating Games
2022-11-02 | Strike a Balance with Sound Effects [Audio] |
2022-10-30 | The Price of Games [Grab Bag] |
2022-10-28 | Emphasize Objects with Collision [Graphics] |
2022-10-23 | Too Much is Just Right [Animation] |
2022-10-20 | Super Smash Bros. [Game Concepts] |
2022-10-17 | Fun Beyond Game Essence [Game Essence] |
2022-10-14 | Make the Tempo Match the Game [Audio] |
2022-10-11 | Exercise While You Game! [Grab Bag] |
2022-10-10 | Keeping Rewards in Sight [Planning & Game Design] |
2022-10-06 | Name Files Logically [Programming & Tech] |
2022-10-04 | Try Telling That to the Player [Work Ethic] |
2022-10-02 | Kirby Super Star [Game Concepts] |
2022-09-30 | Giving "Weight" to Buttons [Design Specifics] |
2022-09-28 | Clarity vs. Style [UI] |
2022-09-25 | Just Let Them Play! [Planning & Game Design] |
2022-09-22 | Make It "Pop" [Effects] |
2022-09-20 | Game Essence in Role-Playing Games [Game Essence] |
2022-09-17 | Assigning Animations [Animation] |
2022-09-15 | Game Awards [Grab Bag] |
2022-09-11 | Presentations Are All About Speed! [Work Ethic] |
2022-09-09 | Kirby's Adventure [Game Concepts] |
Tags:
game development
game production
game
masahiro sakurai
kirby
sora
smashbros
nintendo
ssbu
work
job