Keeping Rewards in Sight [Planning & Game Design]

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Published on ● Video Link: https://www.youtube.com/watch?v=KePsEzN-IAM



Duration: 2:18
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This episode is a bit like a note-to-self about a topic I wish I'd been more proactive about in the past.

Rewarding players is a big part of what makes games fun, but how do you do that effectively?







Tags:
game development
game production
game
masahiro sakurai
kirby
sora
smashbros
nintendo
ssbu
planning
Game Design