
Torchlight 2 Embermage Elite Run
So little story of why I skipped the first one and went to the second.
So I went into the first one and did all 3 character types. I genuinely did not like any of them at all, basically feeling really weak and just wasn't enjoyable at all. Guides I looked at after basically reaffirmed it and stated to save points for things later on that were actually useful. Now I've messed around with 2 before, so I knew I'd have an overall better time with it, at least in comparison.
Now one of the mechanics that makes me quite sad, was the lack of spells you could learn off the bat. You can indeed learn these in 2, but you have to rescue said person and get it much later. Now while I had the chance to mess around with more useful skills and could respec to a certain degree, 3 skills you recently did, it sucks to not have said skills, like healing and such, immediately or something earned early on.
Now I went with prismatic bolt, since it does all the elements and can proc all their overtime effects. This can do some immense damage and I was planning on going for more AoE potential if it got to that point, but I just wanted to simply beat the game. This seems to be the idea if you run this type of character and bolt is basically used for setup. It felt really good to use, while quite boring after awhile, but honestly, the AoE and doing that wouldn't have fixed that. It's just more additional setup that doesn't require much more to pull off for reward.
This game was pretty nasty in three main areas for me. Physical ranged units, the camera and clicking things, whether for movement or going for specific things. This game basically has hitscanners in it and it's just the most horrible thing ever. As someone who has been punched by melee units, I haven't seen a downside in them at all either, like lower damage to compensate for said range with basically no avoidance. It's bad enough on standard, but there was a map where you have to stay in the light or take damage. If the game spawned, rng of course, like 3 or more archers, you're just dead. It was awful and I eventually just revived through it, though I didn't know it continued you on your path when activated. Some melee units are kinda bad, but that's with issue 2.
Due to the camera, it's very easy to just run into things you don't want and take a huge amount of damage. It's bad enough when you're going north to south, so you're basically blind, but even when you're in a better circumstance to where you can see everything, the enemies are in a fog of war, so they just appear in your face when you get close to them. This can be complete bullshit, where enemies that charge are spawned right into your face and you just have to hope you can take the hit.
The final issue I don't even know how they did it. I wish I had the cursor on when recording, but if you're clicking like all the way up the top of the screen and someone is to the left or right of you, the game believes you're telling the character to attack it. So even though I'm 50% screen away, clicking to move my character around, it's like nope, sit there and die. I never ran across this issue before in any of these types of games. Now you can hold down the button to keep running through, but you still have to do the initial click. There was also a infinite spider spawn map where you poison the homes, but hell if the game would let me grab the poison and move on. I got pointless spiders to attack!
Those are the main issues, I did run into stupid design, like the level being engulfed in lava while you loot treasures, the only time I ran into such a mechanic in the game, so I was standing there with an almost full inventory, which the game decided like location 3 for red gates to disappear forever if you failed them. So I dumped everything that sellable only and just did what I could. If it was done on a smaller scale maybe I could have been more likely to be prepared to always keep a good amount of inventory, but it never happened anywhere else.
Bosses were fine for the most part. Early on it was due to the moving issue with like 5 undead archers and enemies in the way, with a giant zombie who spawned them. Anything smaller was pretty easy to stay away from or simply overwhelm later on. Even the final boss felt pretty lackluster till he went to phase 2. The only other thing I can think of that was kinda bad was a poison elemental. Due to the terrain and bad camera, just run smack dab into pain and then just didn't get to cover to survive the first time. The other two were pretty easy with what was given.
Got tired of it before I finished, didn't see much point in the grind after doing Elite. Give it a go if it interest you.
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