DMC Remake Dante Must Die

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Published on ● Video Link: https://www.youtube.com/watch?v=ekRHkGpELnI



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So I know this game has a lot of hate on the depiction of Dante, which is completely reasonable. It'd be one thing if the game was just its own thing and was their interpretation, but they went out of their way to mock the original in the first stage, so really douchy.

Besides that, I only ever played through one fully, with only mention of 2 due to my brother, which probably isn't the best outcome for really caring about Dante much, since he gets way better from 3 and onward. So how he is portrayed doesn't bother me too much in the remake. Just the actions of the developer to spite someone does.

This game doesn't need that negative aspect as well, since the game in and of itself isn't that great to warrant such an ego. While I can clearly perform better and the game is more of a mid ground as far as DMC combo potential is capable of, just don't really care enough to really hunker down to try and master it myself, though I'm sure there is some good spectacle to be had if you do.

It can be pretty typical and it does occur in this run, which I wanted to go for the hardest setting without starting to get gimmicky, which I personally hate having to unlock it, I think at best, should just be one clear and done, so you have a good amount of skills unlocked and should be good to go.

The hit detection just isn't all that great, most bigger options are just a large square, like the spheres in the puzzle level, I think level 18. The chainsaw demon is just attacking air and I'm just floating there in one of the city levels, while uncertain, the first boss looks like he didn't hit anything with that downswing. Just shortcuts, which I really hate. Hate when a game could be challenging but has downsides due to programming laziness. Cut corners here and there, who cares.

The camera can completely blow me. Sometimes you'll just be prevented from turning yourself, to it just shoving in your face, preventing anything from being seen. In a game where I'm supposed to react quickly, pay attention to what enemies are doing and get the best combo potential, not being able to see things is quite bad.

Dislike the level design and the rating system third aspect. Stages are setup that if you use your available skills, you can just launch yourself into death by accident unless you take things slowly, then remember the level layout to proceed faster. I'd rather see the obstacle to continue forward consistently then, surprise!, pit. Some tethers are stretched out to just be obnoxious, angel to demon seemed to bug out and just drop me like a rock at times. This only happened once, but the vats just suck. Even before the animation is even remotely shown, you can start taking damage from it, ruining ranking, possibly killing if on higher difficulties, which you'll probably be fine if you're doing that.

The reason I don't like the ranking system, at least the 3rd part that is level completion, is that it forces you to complete the level to better gain a ranking system, that has absolutely nothing to do with combat skill or doing well enough to complete the stage quickly, both real gameplay elements you can improve on and makes sense for a ranking. Once you 100% a stage, you can't improve it anymore, it's just a delayed mechanism to force you to backtrack, when it should just be optional for your own self improvement. It's unnecessary and just flat out bad design to make it part of the ranking. Backtracking is necessary as well, since you can't complete most beginning areas without later level equipment and skills.

While most of the combat feels fine, the game was just the biggest dick in letting me easily access devil form. There isn't much I could do about it either, since the game, while allowing me to change a majority of my buttons, wouldn't allow me to do so with L3 and R3. Considering how the targeting sucks balls, L3 seems like it could have simply been the trigger instead. Course, that is just from looking at the enemy and presuming it wouldn't target things I can't even see, locking on could fix that, but shouldn't really be necessary.

Story is overboard and edgy, which I think makes it pretty funny at times. Kind of a shame at times, since I liked Kat, which can undermine that. Not much else on it really. Be nice if you could skip all the cutscenes though. Lots of locations are just a extended walking scene or literal, out of your control cutscene, that you just can't skip. Unnecessary, could save a lot of wasted player time if it wasn't forced to be seen.

Combat is pretty good. Like mentioned before, from messing around with DMC5 when it came out, that can come out as being pretty overwhelming with the options, while this game is more mid ground. Button prompts are set well enough







Tags:
Devil
May
Cry
DMC
Remake
2013
Dante
Must
Die