Total Chaos | Ashes 2063 | No Failure Runs | Part 6
Thankfully once again I didn't need to tamper anything in the map itself. Lots of things in this map pretty much work out of the box with TC (aside from the size, of course). We're also closing in on finishing this episode as well, one more map and that'll be it, what a long wonderfully horrifying journey it's been.
Naturally, Fort Oasis's denizens'll see that our departure won't come so easily. Nothing a good one-two strike with the ol' sledgey couldn't fix. Either that, or good physics date with a metric ton of bottles.
Mods Used:
Total Chaos: https://www.moddb.com/mods/total-chaos
Total Chaos Doom Replacers: https://www.moddb.com/downloads/tc-d2-replacer
Ashes 2063: https://forum.zdoom.org/viewtopic.php?f=19&t=47573#p807968
DoomRPG Brightmaps: https://forum.zdoom.org/viewtopic.php?f=19&t=33292
HQ Doom Sounds: http://www.perkristian.net/sounds/pk_doom_sfx.zip
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
Alt Sounds: https://www.moddb.com/addons/doom-alt-sound-project
DarkDoomZ: https://forum.zdoom.org/viewtopic.php?f=43&t=57247
AI Director: https://forum.zdoom.org/viewtopic.php?f=43&t=62335
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