Total Chaos | Ashes 2063 | No Failure Runs | Part 7 FINALE?
And so ends a journey through the post apocalyptic lands of Ashes, for now. It certainly has been a joyous ride if a bit dark and filled with horror. Maybe I'll also run the DMW expansion with TC, who knows.
This map needed one change done to it. The final "boss" got removed by AI Director, so I had to make the wall at the end of the map trigger the end map script when used. My idea of how the cyberdemon itself is replaced in Total Chaos is also a bit problematic when fought without exorbitant equipment (the nigh-indestructible weeping angel-like lobes), so this solution was necessary either way.
Mods Used:
Total Chaos: https://www.moddb.com/mods/total-chaos
Total Chaos Doom Replacers: https://www.moddb.com/downloads/tc-d2-replacer
Ashes 2063: https://forum.zdoom.org/viewtopic.php?f=19&t=47573#p807968
DoomRPG Brightmaps: https://forum.zdoom.org/viewtopic.php?f=19&t=33292
HQ Doom Sounds: http://www.perkristian.net/sounds/pk_doom_sfx.zip
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
Alt Sounds: https://www.moddb.com/addons/doom-alt-sound-project
DarkDoomZ: https://forum.zdoom.org/viewtopic.php?f=43&t=57247
AI Director: https://forum.zdoom.org/viewtopic.php?f=43&t=62335
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