Towards Real-time Ray Tracing at Scale on CPU+GPU | Intel® oneAPI Rendering Toolkit | GDC 2020

Towards Real-time Ray Tracing at Scale on CPU+GPU | Intel® oneAPI Rendering Toolkit | GDC 2020

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Intel's oneAPI Rendering Toolkit presents a set of libraries for CPU, and soon to be GPU, optimizations of common ray tracing tasks from base ray tracing kernels, to denoisers, to volume rendering and full turn-key renderers. Several use cases and optimization strategies are presented in real-world applications including interactive path tracing in digital content creation tools, interactive rendering of movie production assets at large scales, interactive denoising of path traced lightmaps, and run-time uses of Embree in gaming engines.

Learn more about the Intel® oneAPI Rendering Toolkit: https://software.intel.com/oneapi/render-kit

Go to our Intel® DevMesh repository for all Intel Technical Content prepared for GDC: https://devmesh.intel.com/groups/2863

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Towards Real-time Ray Tracing at Scale on CPU+GPU | The Present and Future of Intel® oneAPI Rendering Toolkit | GDC 2020 | Intel Software
https://www.youtube.com/intelsoftware




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