
Towards Real-time Ray Tracing at Scale on CPU+GPU | Intel® oneAPI Rendering Toolkit | GDC 2020
Intel's oneAPI Rendering Toolkit presents a set of libraries for CPU, and soon to be GPU, optimizations of common ray tracing tasks from base ray tracing kernels, to denoisers, to volume rendering and full turn-key renderers. Several use cases and optimization strategies are presented in real-world applications including interactive path tracing in digital content creation tools, interactive rendering of movie production assets at large scales, interactive denoising of path traced lightmaps, and run-time uses of Embree in gaming engines.
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Towards Real-time Ray Tracing at Scale on CPU+GPU | The Present and Future of Intel® oneAPI Rendering Toolkit | GDC 2020 | Intel Software
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