
Introducing Variable Rate Shading: A New Feature Microsoft DirectX* 12 | GDC 2020 | Intel Software
VRS is a new feature of Microsoft DirectX* 12 and is supported on the 11th generation of Intel® graphics hardware. It enables you to trade off small amounts of quality, on selected parts of rendered content, in order to significantly reduce shading costs and improve FPS. Alternatively, you can increase the quality of a more prominent graphics feature by taking shading costs from something less visible.
This sample demonstrates how VRS can be used on areas obscured by an effect such as the Depth of Field to reduce their rendering cost with minimal or no quality loss and provides some general usage ideas and best practices.
Visit the GitHub Repo to get the code: https://github.com/GameTechDev/VRS-DoF
Go to our Intel® DevMesh repository for all Intel Technical Content prepared for GDC: https://devmesh.intel.com/groups/2863
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Introducing Variable Rate Shading: A New Feature Microsoft DirectX* 12 | GDC 2020 | Intel Software
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