Trials of Mana | Boss: Dangaard, Benevodon of Wind

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Trials of Mana
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DANGAARD'S STRATEGY:

- Wind Breath: Well, you know there's bound to be some air attacks. As a standard move, Dangaard can blow gusts of air ar the party. You can see these coming, but they are hard to dodge (you need to be really fast!). Do your best to dodge out of the way!

- Beak Pecks/Twirl: We have some more normal attacks from the two heads. First up is his "Beak Peck", where if you get close enough, one of the heads will peck forwards at you, making you pay for it. Fairly minor damage, but keep your health up. His "Twirl" attack just has him twirling in place, but that's a bit rarer.

- Charge: As you know from reading up above, Dangaard will move around and head off to the side sometimes. When he does that he'll often use another move and then this one before going back to where he was. This "Charge" attack merely has him zooming across Flammie, so stay off to the side to avoid damage.

- Cyclone: This is one of Dangaard's wind magic moves. It is very underwhelming though, if you ask me. One head charges this move, and as you can see it is a straight line. You can break the head out of this charge to stun the head that was doing it. If you don't... he merely sends a cyclone down the marker path. Which you can avoid fairly easily.

- Protection/Mental Boost: We're lumping some more moves together, but these are moves you're likely familiar with. No frills here, Dangaard just ups his defense (protection) or ups his magic (magic boost). Try to weaken or enfeeble him if you can to counter-act these moves. Whatever you can do.

- Thunderball: This move can be a little confusing, as he actually does two versions of attacks with this. He will either charge it and make thunder hit a large area (you can get out of the area or just break his charge to stop him), or he will use it to shoot out balls of thunder. It is a bit weird to have him use two different attacks, but if he's charging just try to break him out of it (this stuns the head that was doing it), and if not, be ready to quickly dodge the thunderballs he shoots.

- Air Rush: This move is fairly similar to Thunderball. Again, Dangaard will charge this move up, so you can destroy the health bar that shows up and stun him out of this. Otherwise, mini-cyclones are going to show up in-place and damage you. These cyclones are greener than the other ones and stay in place for awhile, so get out of their way if they land. Otherwise, stun Dangaard and lay on the damage.

- Enfeeble/Weaken: We're pairing these two moves together. Dangaard is able to enfeeble and weaken you, and can do so multiple times throughout the fight. You've seen these moves before. They will weaken your physical defense (weaken) and magic defense (enfeeble). Try to buff yourself if you can, otherwise fight through it.

- Aerowind: OK, I really like this attack. Dangaard will use this attack when he is off to the side. This is pretty much a laser attack from both heads, where they sweep the lasers across the arena. You need to actually jump over them to stay safe, as they do high damage (300+).

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PlayStation 4
Sony Interactive Entertainment
Trials of Mana
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