Trials of Mana | Boss: Belladona

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Trials of Mana
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She is weak to Earth so using moves like Duran's Earth Saber and Angela's Earthquate is fantastic here. If you also have any Molebear Claws, this is the place to use them!

BELLADONA'S STRATEGY:

- Attack: He slashes you with both of her hands, hitting you for a total of 3 times. This is a dangerous attack for being her "regular" attack as she can do well over 70 damage per hit.

- Headbutt: You'll see red lines all throughout the arena. Belladonna charges up and starts dashing through all of the lines VERY fast. She deals quite a bit of damage each time she hits you (she was doing around 180 to my lv. 66 Hawkeye) so be very careful. She "bounces" from the walls so you can somewhat predict where and when she's coming, so make sure to try and dodge roll out of the attack. If you're lucky enough (and have a mage), if you hit her with magic she'll get stunned and stop the attack.

- Half Eclipse: This attack hits hard! It basically does 50% of your current HP. Yeah, if you have over 1,000 HP at this point, then this attack can potentially do over 500. Pretty wild! Make sure to heal afterwards.

- Drop Kicks: She jumps in the air and starts spinning while staying midair. She spins for a couple seconds and starts drop kicking anybody in range. This is again a dangerous attack that can do around 150+ damage per kick and she kicks 3 times. It is also a kinda difficult to avoid the attack as you can barely see her and you don't get any cues as to when she's dropping, but do make sure to keep your finger on the button to roll away.

- Hexas: One of her most dangerous attacks. You'll see the area of effect covers the entire floor, as well as a blue devil icon with a gauge on top of her. You need to attack her enough to deplete that gauge and break her, otherwise she'll unleash this attack. What this attack does is: she teleports to the center of the room, transforms into what looks like an Ashura with a serpent's lower half body and hits everybody quite a few times. Not only does this hurt a lot, but it can also put your characters to sleep, not letting you heal right after the attack. Obviously there's nothing you can do once the attack starts, but you want to deplete that gauge of hers so she doesn't perform the attack.

- Roseslash: She jumps to one side of the room and soon you'll see 3 area of effect lines on the floor, 1 for each party member. All of these are quite thick and she unleashes a pink air gust with some flowers that kind of resemble a "whiplash" (hence the name) from. The best thing is to stay away from her and bait her attack. Move from one side of the room to the other right right as she's going to launch her attack, roll to get out of the attack. Your AI buddies aren't that smart so they'll probably get hit, but make sure to heal them up right after.

- Shockwave: She prepares herself and you can see an area of effect under her. When it feels up she'll create a shockwave that damages you and pushes you away. This attack is slow so make sure to stay out of the circle when you see it.

- Charge Up: Belladonna shocks herself and charges herself up, giving her a purple glow around her. This makes her regular attack much more powerful and faster making it very hard to dodge. While charged, she also uses her Roseslash twice in rapid succession so stay on your toes and be prepared to dodge roll a couple times in a row.


https://store.playstation.com/#!/tid=CUSA17050_00







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PlayStation 4
Sony Interactive Entertainment
jalbarran



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