Triti strat comparison [TAS]
So in this video I copare two scoring approaches for Triti, where you can either:
- Avoid multiplying, raise vitals
- Avoid vitals, multiply Triti
Now, the only way to get enough points for XS using Triti multiplication (and avoiding the bandage since it wastes time) is if you spawn a smoke thorn, since it gives you 100 points for draining it. Since you can only multiply once to keep your bonuses, you can only get at most 30 points from extra triangles. So here I manipulate the way thorns spawn to guarantee a thorn will turn to smoke.
As it turns out, each strat has its own merits for timing purposes:
- Not multiplying Triti is 0.683 second faster RTA
- Multiplying Triti is 1.05 seconds faster IGT
This happens because multiplying Triti triggers dialogue, which consumes real time but not in-game time. Since for our full game run we want to minimize RTA, we'll go with that on the final version. But should one ever consider doing IGT ILs, multiplying Triti is the way to go.
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