Trojan - Arcade Complete Playthrough #110【Longplays Land】

Trojan - Arcade Complete Playthrough #110【Longplays Land】

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Published on ● Video Link: https://www.youtube.com/watch?v=K5hA9_7VzQg



Game:
Trojan (1986)
Category:
Let's Play
Duration: 12:26
571 views
14


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Trojan (闘いの挽歌 Tatakai no Banka, literally "Requiem for Battle") is a side-scrolling action game produced by Capcom originally released as a coin-operated video game in 1986. The arcade version was distributed in North America by Romstar and is included in Capcom Classics Collection Vol. 1 for PlayStation 2 and Xbox.

Home versions for DOS and the Nintendo Entertainment System were released during the same year. A ZX Spectrum version was programmed by Clive Townsend for Elite Systems in 1987 for their Durell publishing line of games, but was never released; a ROM has since been leaked from a collection of Townsend's ZX Microdrive disk files.

The arcade version can be played by up to two players alternating. The game's controls consist of an eight-way joystick and two action buttons. Similarly to Kung-Fu Master and Rush'n Attack, the player jumps by holding the joystick upwards instead of having a dedicated jump button like other side-scrolling action games. Instead, one button is used to swing the sword at enemies and the other to hold the shield to block enemy attacks, including projectiles such as throwing-knives and arrows. The shield can be held towards the player while standing or crouching, as well as upwards vertically and diagonally. Some enemies will throw magic balls which cause the player to lose their sword and shield if they block. During these instances, the player will fight barehanded, with the sword and shield buttons used to punch and kick respectively. The sword and shield will appear on-screen after some time, allowing the player to recover them. Power-ups include floating hearts that restore the player's health and jumping spots where the player can jump higher than usual.

The game consists of six stages, where the player will face the usual series of weak enemies, as well as a sub-boss at the middle of each stage and a boss at the end. The player is allowed to start the game at any of the six stages. However, the player must play through the entire game again after defeating the final boss, Achilles, in order to see the true ending (similarly to Ghosts'n Goblins). The player can continue after a game over depending on the dip switch settings.




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