Troll Wars VS the Gurubashi & the Farraki - Warcraft: Total War V. 2.3 - Trade Coalition 05
In this 5th part, the previous part is retconned so I am starting this part at the same location as where I started in the previous part - but unlike in that part I will not fight the Battle of Zul'Farrak - the Farraki Troll Capital. Instead the Trade Coalition will wait two turns for the Farraki Trolls to sally out and the battle will be fought on the battlefield outside of the capital instead.
After the battle the Trade Coalition will be moving the armies from Everlook, Ratchet and Mudsprocked from those areas to the fleet and then start their journey towards the Silithid desert and the Ahn'Qhiraj faction. Structures will be built and units recruited. The Faction Leader Trade Prince Jastor will board a ship to the capital of Undermine in order to prevent him from dying again - as the campaign is lost if both the heir and the leader is killed. A lot of adopted generals will also be hired as they're not very costly and this will give the faction an heir and many possible heirs of the heir as any adopted general counts as a family member - and any family member can become an heir.
Over in the Eastern Kingdoms in the Large Town of Booty Bay the Goblins there are moving out to fight the Gurubashi Djungle Trolls and conquer Gurubashi villages nearby as they need to pass the Gurubashi in order to reach the Ogre Mounds that they really want. The war against the Gurubashi Trolls has started and the Goblins will take at least two villages and fight one giant battle against the Gurubashi on the battlefield.
Due to me forgetting to close down the "Immersion Mod/Third Person Mod" after the last battle fought the game did crash a while after returning to the map - I had done a few moves and built some stuff and then it crashed - because of this I lost 5 minutes of the recorded material as Bandicam can only restore everything but the final 5 minutes of a video after a crash. The video will end when the Goblin Captain dies as the final unit to die in the last battle fought - but I actually played a bit on the map as well - I forgot to save after the battle so I'll need to start prior to the battle.
Fortunately the only unit in the village was the Gurubashi Faction Leader and as he died in the battle the unit disappeared after returning to the map - despite killing my two units of Goblin rabble and my two units of Goblin Infantry that where besieging the village - this means that the village ended up an empty Gurubashi village after the battle that I could easily conquer with one of the Goblin tailgunners from the larger army nearby. I will simply auto-win the battle and then delete my troops - and move a tailgunner into the village from the other army - that is the same result. Then I'll redo the moves I had done for one turn and then continue where I had been prior to the crash. I've had Hyrule crash on the map as well when having the Immersion mod running - it causes a gamelock forcing the player to alt-tab-delete and shut down the game - causing a loss of five minutes of recorded material with Bandicam.
Download-link to the mod:
https://www.moddb.com/mods/warcraft-total-war1/downloads/warcraft-total-war-official-public-beta-v-10