Tutorial - How to use Noise/PQS for Terrain
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In this new format I demonstrate what each of the different noise functions do. This not only applies to Kerbal Space Program planet modding, but also for videogame development and heightmapping. I hope this is a useful way to visualise how different functions work on their own or applied to a heightmap.
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Kerbal
space
program
planet
noise
fractal
perlin
tutorial
PQS
procedural
quad
system
sphere
videogame
modding
development
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Linx currently has 2,173,340 views spread across 88 videos for Kerbal Space Program. There's close to 12 hours worth of content for Kerbal Space Program published on his channel, or 31.58% of the total watchable video on Linx's YouTube channel.