Tutorial - How to use Noise/PQS for Terrain
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In this new format I demonstrate what each of the different noise functions do. This not only applies to Kerbal Space Program planet modding, but also for videogame development and heightmapping. I hope this is a useful way to visualise how different functions work on their own or applied to a heightmap.
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Kerbal
space
program
planet
noise
fractal
perlin
tutorial
PQS
procedural
quad
system
sphere
videogame
modding
development