[Tutorial] Strafe Jump physics with the mathematics
I triedf to explain this again for like the 5th. Someone write me a script! I'm not good at these kind of videos...
Calculator spreadsheet that I made where you can input your own values is available here:
https://sites.google.com/site/zdrytchx/how-to/strafe-jumping-physics-the-real-mathematics
Applies to:
Quake 1:
Team Fortress
Consequently anything that runs on the darkplaces engine:
Nexuiz (to some extent)
Xonotic (to some extent)
consequently all games that run on GoldSRC and Source engines:
Half Life
Natural Selection (1)
Half Life 2
Portal 1+2
Left 4 Dead 1+2
Counterstrike 1.6 + CSS + CSGO etc.
Team Fortress Classic + Fortress Forever
Team Fortress 2
Quake 2, consequently these games as well:
Quake 3 (Arena + sub series)
Urban Terror
Tremulous
WarSow
Reflex
Challenge ProMode
Quake Live
and more recently:
Quake Champions (to a some extent)
Rage (to some extent)
Uber Strike (a.k.a. ubershit freemium pay to win game)
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