Tyranny - Path of the Damned | Shock - Frost Battle Mage - Conquest of Tiers | Let's Play - Gameplay
Tyranny character creation process is long, but for good reasons! As a proper RPG of new generation the Conquest allows you to shape the effects of the war and mark Your name in history of Tyranny even before You start the game!
Wanna know what happens today ? Click ► Show More ◄ to find out! ツ
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► Soo Neo, what happens today ? Well I'm glad You ask!! ツ
Welcome back everybody! To Let's play Tyranny Gameplay, part 2. In the previous episode of Tyranny we managed to create our battle mage – the best elemental caster of Tyranny with high lore stat and a little bit athletics. But now the character creation continues! Tyranny have one of the most deep level of character cratons I have ever saw in my life. Not ony we did crate the character the battle mage in the previous episode of Tyranny. But now we can make our name during the conquest of tiers. First during the siege of the Bastard city in the conquest mod and Lethin’s Crossing in the previous episode of Tyranny.
The Bastard city events that I have chosen for my battle mage creation was to
* Judge the enemy and stand with the Disfavored
* The Gates of Judgment stand with the Disfavored
* While takeing the Bastard city I have picked both the Disfavored and the scarlet chorus for a new use ability during later gameplay of Tyranny.
The Lethian’s Crossing is the next stage of conquest in Tyranny, here I have picked as following re-sults of events.
* The Iron Must flow standing with the Disfavored for benefits of the Iron Legion.
* Pick of the armory I stood with nobody as the takeing this can weaken one of the sides too much for the sake of tiers conquest.
* Who controlled the crossing – was set for the Disfavored once again.
The final conquest event we go though in the character creation of Tyranny can be pick. We can choose between the Azure the Stalwart or the Vellum Citadel as a Battle mage I pick the Vellum Citadel as it works the best with my character. During the siege of the Citadel I have picked the following events.
* Chain of Command standing once again with the Disfavored
* lost to the Mountains standing for the final time with the Disfavored.
The Final act of the siege of Vellum Citadel is the edict of fire. The Edicts are powerful spells and something that spits the beginning of the story in Tyranny. Finnaly we arrive at the actual gameplay of Tyranny in the Venderian’s well wich is is under attack by the rebels from the Vandarian guard. We quickly jump in to combat and because of our athletics skills we can also explore the entire starting map and search for additional potions and treasures we also have the possibility to solve some of the combat, quests and conversations using the athletics and lore skills. As those two are the most common ones in the beginning of Tyranny. So its good to have them even tho the athletics does not fit exactly in to a battle mage throes are great to have.
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Here are some other playlists You may like:
► Let's Play War for the Overworld – Heart of Gold:
https://www.youtube.com/playlist?list=PLGVUY_eDbXvAOuds6cAR9Mainh9ko9ieh
► Let's Play Folk Talke:
https://www.youtube.com/playlist?list=PLGVUY_eDbXvC62NBDLa1tXuU-RNDnmOHy
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Outro song " Stepping Along the Sky " was made by teknoaxe https://www.youtube.com/watch?v=SjTaMqGnvSs
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