UDK: Lightmap Resolution for Static Meshes and BSP Part 4/4 [Tutorial #21]
Blog Post: http://www.worldofleveldesign.com/categories/udk/udk-lightmaps-04-resolution-static-meshes-bsp.php
Lightmap resolution for static meshes and bsp defines the quality and how sharp or blurry your cast shadows are across objects. Optimizing for lightmap resolution will help you keep the texture memory down and make your shadows look good on your meshes. There are two different lightmap resolutions you may need to deal with. One is with static meshes (custom models), two is bsp lightmap resolution.
The following tutorial we will cover the following:
-How to define lightmap resolution on your static meshes and bsp
-Lightmap resolution comparison
-How to define lightmap resolution across all static meshes globally
-How to define lightmap resolution per static mesh
-BSP lightmap resolution