UE4 - Cascade Emitters vs. Niagara Systems VIDEO
So, I finished swapping all the effects from cascade to Niagara, and figured I'd show *why* I did so.
Obvs the first tornado is made with Cascade, and the second is with Niagara. It's not quite an apples to apples comparison since the cascade tornado I was using was just plucked from a free MP asset, but it's a pretty decent example of how awesome Niagara is.
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