UE4 RPG WIP - Water physics, Guard AI, and new NPC faces

UE4 RPG WIP - Water physics, Guard AI, and new NPC faces

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Published on ● Video Link: https://www.youtube.com/watch?v=_xATHhjFW9Y



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Sup gang.

SO. I implemented a system called Aquatic Surface, and it does all the heavy lifting for the new water physics. Except swimming. That is still being done using a good ole fashioned physics volume hidden under the surface.

STILL. It makes me really happy. It turned out really well.

I also implemented Guard AI for the in-game villages and whatnot. The AI still isn't perfect, and I haven't gotten rid of the shaky strafe stuff. But I'm glad to see they at least attack any bandits that wander into town.

Speaking of the town, I added about 5-6 new male and female faces to help make the "HEY THAT GUY HAS MY FACE" go away.

At the end of this video I also realized why spawning about 20 bad guys at once was a terrible idea. And also that I need to go back and double check all the physics and collision points for the armor so I don't have any more floating arrows.

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Tags:
unreal
engine
ue4
rpg
role
playing
game
computer
pc
development
design
physics
gaming