So for this video I took the merged Dynamic Combat System/RPG Inventory and Interaction project and implemented the Human AI project. It was pretty straightforward. Just reparenting a couple of Blackboards and pasting the Human AI Time-based Work/Sleep/Sandbox AI nodes to the ones in the DCS AI. I basically had to do nothing. Just make sure the Combat AI nodes are before the Human AI stuff so they drop whatever they're doing and fight if they need to. Then after a few seconds they'll go back to sandboxing or whatever.
Honestly, Human AI has been one of the easiest implementations I've done, and it's very effective. I might integrate it into my current RPG project to add some life to my dumb towns.
Digital Combat Simulator World Statistics For JmannDX
At this time, JmannDX has 8,826 views for Digital Combat Simulator World spread across 2 videos. Less than an hour worth of Digital Combat Simulator World videos were uploaded to his channel, making up less than 0.99% of the total overall content on JmannDX's YouTube channel.