UEFN / GASP Game Control Integration | CC & UE Workflow Tutorial
Learn how to seamlessly integrate Reallusion CC/ActorCore characters into Unreal’s Game Animation Sample Project (GASP). This tutorial covers exporting with the UE5 Skeleton, setting up A-Pose for UEFN, retargeting animations with IK Retargeter, and configuring Blueprints so your custom characters run smoothly within GASP.
🔗 Check CC5 x metahuman pipeline
→ https://www.reallusion.com/metahuman/
🔗 Check UE Auto Setup page & download the latest version here
→ https://www.reallusion.com/auto-setup/unreal-engine/default.html
🔗 Check UE Auto Setup page & download the latest version here
→https://www.reallusion.com/character-creator/cc-ue-control-rig/
🔗 Check full list of CC5 tutorial
→ • Character Creator 5 Tutorials
🔗 Check UE pipeline on Reallusion forum
→ https://discussions.reallusion.com/t/cc-ic-x-ue-workflow-is-now-updated/15017/7
00:00 Intro
00:34 Export CC Character to UE
02:52 Retargeting Setup
04:31 Blueprint Setup
07:41 Ending
*Note: Assets shown in this tutorial serve only as reference material.
✦WATCH MORE
Learn about Character Creator: https://www.reallusion.com/character-creator/default.html
Learn about iClone animations: http://www.reallusion.com/iclone/default.html
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Reallusion Forum: https://discussions.reallusion.com/
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Character Creator
TUTORIALS: https://courses.reallusion.com/home/character-creator
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