UE4 & UE5 Motion Retargeting | CC & UE Workflow Tutorial
With the new Unreal Engine 5 export preset and Auto Setup, retargeting motions in Unreal becomes easier than ever. Common issues such as mismatched skeletons, bind pose differences, and incorrect workflows are now automatically resolved with our streamlined tools. You’ll learn two different motion retargeting methods, so your characters can work seamlessly with Unreal’s built-in characters.
🔗 Check UE Auto Setup page & download the latest version here
→ https://www.reallusion.com/auto-setup/unreal-engine/default.html
🔗 Check UE Auto Setup page & download the latest version here
→https://www.reallusion.com/character-creator/cc-ue-control-rig/
🔗 Check full list of CC5 tutorial
→ • Character Creator 5 Tutorials
🔗 Check CC5 all features on Reallusion forum
→ https://discussions.reallusion.com/t/character-creator-5-cc5-is-officially-launched/14970
🔗 Check UE on Reallusion forum
→ https://discussions.reallusion.com/t/cc-ic-x-ue-workflow-is-now-updated/15017/7
00:00 Intro
00:35 Export UE Skeleton & Bind Pose from CC
03:50 Import CC Characters to Unreal
06:09 Same Skeleton Retargeting (Retarget Manager)
07:55 Different Skeleton Retargeting (IK Retargeter)
11:30 Sending Unreal animations back to iC / CC
*Note: Assets shown in this tutorial serve only as reference material.
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Learn about Character Creator: https://www.reallusion.com/character-creator/default.html
Learn about iClone animations: http://www.reallusion.com/iclone/default.html
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