Normal Baking Process with CC5 HD Characters | Character Creator 5 Tutorial
In this tutorial, we'll show you how to preserve surface details created by HD Morph sliders by baking them from higher to lower subdivisions. All the details on the second subdivision can be transferred to the lower subdivisions as normal maps without losing any detail quality.
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00:21 HD Morph Contents
03:36 Bake SubD Normal Maps
05:33 Link SubD Normal Map
06:53 Wrinkle Normal Baking
*Note: Assets shown in this tutorial serve only as reference material.
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