UI Design Lessons: Learning Through Feedback | Critical Thought, Game Design Tips, Game Dev

UI Design Lessons: Learning Through Feedback | Critical Thought, Game Design Tips, Game Dev

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For this critical thought, we're returning to UI design for a lesson in providing the player with feedback and why it's important for good UI/UX and learning a game.
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BOOKS I'VE WRITTEN ON GAME DESIGN:

Game Design Deep Dive: Horror --
https://www.routledge.com/Game-Design-Deep-Dive-Horror/Bycer/p/book/9780367721749

Game Design Deep Dive: Roguelikes -- https://www.routledge.com/Game-Design-Deep-Dive-Roguelikes/Bycer/p/book/9780367638191

Game Design Deep Dive: Platformers -- https://www.crcpress.com/Game-Design-Deep-Dive-Jumping-Platformers/Bycer/p/book/9780367211387

20 Essential Games to Study: -- https://www.crcpress.com/20-Essential-Games-to-Study/Bycer/p/book/9781138341456

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ABOUT ME:

I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.




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Hearthstone Statistics For Game Wisdom

Currently, Game Wisdom has 3,195 views for Hearthstone across 6 videos. Hearthstone has approximately 1 hour of watchable video on his channel, less than 0.05% of the total video content that Game Wisdom has uploaded to YouTube.